Whether it’s trying to do an Ocean’s 11-style heist with a group of D&D characters or saying, “Okay, imagine you had an extradimensional angler fish, and it extrudes a lure into our dimension, and let’s say the lure looked like a person, and now let’s tell the story from the person’s point of view,” I love taking absurd premises and executing on them faithfully. I also love over-the-top fight scenes, diverse teams, goofy banter, and happy endings, so if you go with one of my novels, chances are good that you’ll get one or more of those elements.
Rogues of the Republic
Loch is an ex-military scout who uses her skills to rob the rich and save the world in this fantasy heist caper series. Joined by a crew that includes an illusionist wizard, a winsome necromancer, a talking magical warhammer, and a sexy unicorn, Loch launches increasingly over-the-top schemes to take the people who think they’re above the law down a few pegs.
The Palace Job: Loch forms the crew and goes after an ancient elven text owned by the Archvoyant, the most powerful man in the Republic. Along the way, she and her team will have to dodge roving daemons, shadowy assassins, unstoppable bounty hunters, and the dogged Justicar Pyvic.
The Prophecy Con: When war looms between the Republic and the Empire, Loch must pull the crew back together and steal a priceless manuscript that holds the key to peace. They’ll face Imperial hunters, secret magic hunters, and an elven thief with an agenda of his own.
The Paladin Caper: With a price on her head and the crew stunned by betrayal, Loch must figure out what a new enemy wants… and what she can do to stop them.
(Young Adult SF) Lori Fisher hunts monsters. Not with a sword or a gun, but with an interdimensional creature called Handler. Together they take down “feeders”—aliens who prey on mankind. When Lori touches a feeder, Handler’s impossibly large jaws appear and drag the beast into another dimension.
It’s a living—or was, until a job for the Lake Foundation goes wrong, and Lori stumbles across the Nix, a group of mutant teenagers held captive on the docks. Now the Lake Foundation is hunting Lori, and if they find Lori, they find Ben, the brother Lori would do anything to protect. There’s only one thing to do: strike first.
Lori teams up with the Nix to take on Lake, and to discover why the Nix were kidnapped in the first place. But as she watches their powers unfold, Lori realizes the Nix are nothing like her. She has no powers. She has…Handler. Maybe she’s not the monster hunter after all. Maybe she’s just the bait.
Dragon Age: The Masked Empire
(Note: Takes place in the Dragon Age universe, shortly before the events of Dragon Age: Inquisition.)
Empress Celene of Orlais rose to the throne of the most powerful nation in Thedas through wisdom, wit, and ruthless manipulation.
Now the empire she has guided into an age of enlightenment is threatened from within by imminent war between the templars and the mages, even as rebellion stirs among the downtrodden elves. To save Orlais, Celene must keep her hold on the throne by any means necessary. At her heels are Grand Duke Gaspard, an Orlesian chevalier who believes the kingdom deserves a new, stronger leader; and Briala, Celene’s handmaid, spymaster, and lover, who wants nothing more than to fight for her people–the elves. Alliances are forged and promises broken as Celene and Gaspard battle for the throne. In the end, however, the elves, hidden and starving, may decide the fate of the masked empire themselves.
Video Game Writing
I’ve been fortunate enough to be part of the BioWare writing team for more than a decade now. These are the projects where I had a significant writing contribution:
Mass Effect 2
DLC: Mass Effect 2: Lair of the Shadow Broker
Mass Effect 3
DLC: Mass Effect 3: From Ashes
DLC: Mass Effect 3: Leviathan
DLC: Mass Effect 3: The Citadel
Dragon Age: Inquisition
DLC: Dragon Age: Inquisition: Jaws of Hakkon (Lead Writer)
DLC: Dragon Age: Inquisition: Trespasser (Lead Writer)